Thursday, February 23, 2017

Adult Red Dragon: Modified

So Part II of the campaign I'm currently running will send the players, eventually, into the British Isles.  In the course of putting this part together, I decided I might need to scale up a monster for thematic purposes, and I noticed that the rules for scaling up monster stats (to make them bigger) could be flipped, to scale them down.

The thought process went something like:
  • I hadn't decided where to send them yet in Scotland.
  • What about the Shetlands?
  • Shetland ponies.
  • Shetland dragons?
  • Just how far can you scale down a dragon?
  • Dragon swarms?
So what does it look like when you take, for example, an Adult Red Dragon and scale it down from Huge to Fine?

Something like this:

Adult Red Dragon
CE Fine dragon (fire)
Init +10; Senses dragon senses, smoke vision; Perception +23
Aura fire (5 ft., 1d6 fire), frightful presence (180 ft., DC 21)

Defense
AC 40, touch 24, flat-footed 34 (+16 natural, +8 size, +6 dex)
hp 127 (17d12+17)
Fort +11, Ref +17, Will +15
DR 5/magic; Immune fire, paralysis, sleep; SR 25
Weaknesses vulnerability to cold

Offense
Speed 20 ft., fly 100 ft. (average)
Melee bite +22 (1d3-3 (1)), 2 claws +22 (1d2-3 (1))
Space 1/2 ft.; Reach 0 ft.
Special Attacks breath weapon (10-ft. cone, DC 24, 12d10 fire)
Spell-Like Abilities (CL 17th)
At will—detect magic, pyrotechnics (DC 15), suggestion (DC 16)
Spells Known (CL 7th)
3rd (5/day)—dispel magic, haste
2nd (7/day)—invisibility, resist energy, see invisibility
1st (7/day)—alarm, grease (DC 14), magic missile, shield, true strike
0 (at will)—arcane mark, light, mage hand, mending, message, prestidigitation, read magic

Statistics
Str 5, Dex 22, Con 13, Int 16, Wis 17, Cha 16
Base Atk +17; CMB +15; CMD 22 (26 vs. trip)
Feats Cleave, Greater Vital Strike, Improved Initiative, Improved Iron Will, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Vital Strike
Skills Appraise +23, Bluff +23, Fly +24, Intimidate +23, Knowledge (arcana) +23, Perception +23, Sense Motive +23, Spellcraft +23, Stealth +36
Languages Common, Draconic, Dwarven, Orc

This may need additional tinkering, and I'm not sure if or how to change the Challenge Rating, but I think if you can strap it to your gloves, you basically have a super beefed-up Burning Hands ready to go.

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