Showing posts with label warlock. Show all posts
Showing posts with label warlock. Show all posts

Saturday, July 16, 2016

Transmog Weapons

So as I'm logging around my level 100 toons today, when I got to my shaman, I suddenly realized I didn't know if she was going to have a spec that she could transmog into Gorehowl with the artifact weapons.  I don't play enhancement, and I remembered that elemental is getting a fist weapon (cool enough), but... Gorehowl?

Not all of my toons have weapon transmogs that I care about; my mage, for example, has the basic Draenor staff because all the staffs I like to go with her transmog are bound to other characters, and at this point I'm not buying duplicates when the looks are going to get shared so soon.

Some of them, though, I'm probably going to have to change.

Hunter (main), marksman
CurrentlyGolden Bow of Quel'Thalas
Changing?:  Nope, hunters have been able to transmog between ranged weapon looks for a while, and Marksman is getting the bow artifact, anyway.  The Windrunners are cool, and all, but I'm a Tauren.  My alt hunters by and large don't really have a preferred mog weapon, although my original Night Elf is tranmogged into the Gorewood Bow (Blightcaller raids, heh) right now; most of them may use the artifact looks.




Warrior, protection/sometimes fury
Currently: Blazing Rapier/Drillborer Disk
Changing?: This pair was picked to go with her current transmog, so it really depends what pops up in the plate transmog, as well as my one-hand/shield options.  I did pick up the sweet shield Naana has paired with Quel'Delar, so I may look at the blue/steel/yellow/gold options.  That said, the base artifact look for prot doesn't jump out and grab me for the kind of transmogs I like for my warrior, so I probably won't be using that unless digging into the plate backlog turns up something I like with it.


Priest, discipline
Currently: Communal Staff
Changing?:  Probably not, at least not for the initial discipline staff's look.  I love the bits of disc priest artifact story I've heard, so I'm really looking forward to seeing how the quest story plays out, but my priest's current overall transmog is the one I'm most fond of, and I'm not likely to break it up for a while (unless I find shoulders I like better; the ones I have currently are because they're the best color match I had available; I'm not sold on the fiddly bits sticking out of them).


Warlock, destruction
Currently: Soul Harvester
Changing?: Eh... the destro staff looks cool, but... Soul Harvester.  That said, I do have a lot of neat purple-colored cloth if I haven't vendored too much of it, so I'll probably see what it looks like on the goblin once before deciding for sure.  Thematically, the Scepter of Sargaras isn't really a step down.  If I don't like the way any of the purple looks, I'll stick with my tier 1/Soul Harvester setup.


Shaman, elemental/restoration
Currently: Gorehowl
Changing?: Unfortunately it looks like I'm switching off of Gorehowl once I get an artifact for the shaman; I'm looking at either a mace and shield or fist and shield.  I have been accumulating something of a shield collection, so I'll see what options I've got to go with her current mog (which, at this point, is something of an iconic shaman look to me).  I'm leaning towards elemental at the moment, but if resto solos okay, I tend to play my healing capable toons as healers (excluding the paladin).


Paladin, protection
Currently: Knight's War Hammer & Emerald Shield
Changing?:  Like my other plate wearers, whether she keeps her setup depends what turns up in the plate transmog.  I love emerald plate on my paladin, and the prot paladin artifact's basic look is more blue/silver than green/gold.  If something turns up in the plate transmog I like as well, I might try it out.  The Knight's War Hammer and Emerald Shield work with this set so well, especially using the Ripped Sandstorm Cloak heirloom with it.


Death Knight, blood
CurrentlyDarkened Broadsword
Changing?:  As much as I love this sword (I shamelessly rolled need on it while leveling her through Outland since my troll's was bound to her (Titan Grip!)), it depends what pops up in red/silver plate transmog options.  Being a green cow, I'm not sure the red/silver will look great on her.  Some of the salvage yard swords for death knights were pretty cool, too, so I may go with the black/blue transmog options, again, depending what pops up in my plate options on Tuesday.


Monk, mistweaver
Currently: Aspirant's Staff of Harmony
Changing?: Not immediately - I don't dislike the Mistweaver staff, but it doesn't look like it goes as well as I'd like with the Wolf Rider's getup I've got my monk in.  If there's a leather set that turns up in my mog interface that I like with the artifact staff, I might use it instead.  This staff was picked more because it worked the best with Wolf Rider's of my available options.  Wolf Rider's was picked partly so I had a toon that didn't clash with the Ruby Panther.


Don't care/waiting to see what pops up in the new transmog interface:  rogue (subtlety), hunters 2-4 (all marksman), mage (frost), druid (primarily restoration but sometimes balance), priest 2 (discipline).  I mean, I've got the Christmas Tree daggers for my rogue, but I'm not particularly tied to them.  If I can ever transmog the Dark Herring, though, that's hands-down what my rogue is going to be using.  And the Scythe of Elune!  I may have to play balance more on my druid, because I love the Scythe of Elune.  I was terribly frustrated in Vanilla when I found both halves of that story line in quest chains (first in Duskwood, then in Ashenvale), and they never linked up until Cataclysm and the Gilneans came in as a faction.

All in all, I think the Golden Bow of Quel'Thalas, and the Communal Staff are the two weapons I'll be keeping for sure; a lot of the others are dependent on keeping the transmog they're currently part of.  I'd keep Gorehowl if I could (partly because I find the idea of healing while wielding it amusing), but alas, there are no two-handed shaman artifacts.

Bonus Transmog Discussion: Axeclaw Mail


I'm using the Axeclaw set (the Tanaan token drops) on my main for the bulk of her set right now basically because the gloves sold me on the set.  I love the green/white contrast and the rivets up the inside; I this may be the only armor set where the gloves were the piece that jumped out and grabbed me enough to make me want to use it.  I had been using the set belt in the transmog, until I got the Girdle of the Legion General and I suddenly had 3D pouches on my belt.  I'll probably mog out of this once I find a set in Legion that I like, but pouches on my belt.  I'm probably keeping the belt if they don't have any as neat in Legion.

Monday, November 11, 2013

On classes

Why do I like the classes I play?  Why don't I like the ones I'm not?  A few bullet points:

Classes I'm playing:

Hunter

  • Independence: I'm a solo player by nature, and being able to do so when I want to is great.  Hunters are great for soloing.
  • Ranged: I have a ranged mentality; I like being far enough away to have a chance to run away if things go pear-shaped.
  • Manageable rotation: Okay, so marksman doesn't really have that reputation, but for me, it works.  I can macro the core of it (Chimera/Steady/Arcane) and work in all the specials (Stampede, Crows, Rapid Shot, etc.) as they're available.  I can't make that work on every class.

Priest

  • Multiple healing styles: A priest can go Disc or Holy, and within each, switch it up even more - single target, AOE, direct heals, indirect heals.  I love options.
  • Reasonable healer soloing: I can quest as a disc priest and just not die.  Is this what it feels like to be a pally?  I'm not sure.

Rogue

  • Stealth: I discovered the thrill of just walking by stuff to pick flowers way back in Azshara at level 50, and it's just wonderful.  I don't have to fight stuff unless I want to.  It's like flying before there was flying.
  • Survivability: Evasion tanking the 2nd boss in the Black Morass for the last ~20% was a rush, and not doable on every class.

Shaman

  • Chain Lightning:  I love elemental, and spamming chain lightning is a bit disturbingly satisfying, especially when it procs and you get double chains.
  • Ghost Wolf: Happy puppy dances!

    Warrior

    • Shield Slam!  Shield slam is so fun it warrants an exclamation point rather than a colon.
    • Charge:  I leveled in Battle Stance way too long just to keep using charge.
    • Victory Rush:  Because hitting things makes you feel better!

      Warlock

      • FIRE.  Uh, yeah, that's most of it.  BURN ALL THE THINGS goes a surprisingly long way with me.  And I love my little goblin destro lock.

        Druid

        • Flight Form:  I'll admit it, I made the druid initially for faster herbing.  And then I discovered just how amazing flight form is: hop out of water, keybind, A BIRD!  As I said earlier today, such freedom.
        • Healing:  My second favorite healing playstyle; variety of buttons, instant heals, some AOE "oh crap" options.
        • Downside: I like the Balance playstyle, but moonkin form just does not do it for me.  If I could glyph to play Balance and still look like a Tauren, I would.   (Am I the only Resto druid not glyphed to look like a tree?)

        Classes I'm not (really) playing:

        Mage

        • Main server is full.  That's pretty much my main reason my mage got stranded at 40.  I was enjoying fire, then moved her to move some heirlooms when server transfers were cheap.  Then I rolled my druid on my main server...

          Death Knight

          • Confusing rotations:  I don't know which buttons I'm supposed to push when.  I'm not sure which abilities really go with which spec.
          • Starting zone:  I've played through the DK starting zone... five times now?  It's like the Worgen, Goblin, and Pandaren zones - once was enough.  Having the option would be nice, but having the option to skip it would also be nice.

            Paladin

            • Confusing rotations:  Same problem as the DK, really - I was okay until Mists, and then enough changed fundamentally that I don't know what I'm doing again.  There's even only one DPS spec and I'm not sure what buttons to push for AOE vs. single-target.
            • Healing not compelling:  I tried healing briefly, but stopped because I couldn't figure out how to not run out of mana.  That was really unfamiliar.
            • Upside: Since the paladin is my last character under 87 on my main server, I'm probably going to try her again when I finish my druid.  Maybe *gasp* tanking.

              Monk

              • Late to the game:  The monk suffers from being a new class when I'm full on my main server.
              • Melee animations:  The monk animations override a lot of the best melee animations - undead female special melee attack, the flippy one.  I just... wasn't as interested when I saw that.

              Monday, January 14, 2013

              Pandalock update


              My mage has upgraded her warlock cosplay.

              Wednesday, July 11, 2012

              Deficiencies

              As the title of this blog probably makes clear, I play Marksman hunters.  Four of them, three of which are 85, and the fourth is 82 and waiting for me to get around to doing Cataclysm zones yet again.  But as I have eight characters at 85 and a slew of lower level characters, it's probably also clear that I play other classes.

              Like with hunters, my foray into other classes tends to be specialization specific: I play priests almost exclusively as discipline, for example.  I think my 85 priest has two 5-man runs as shadow... ever.  I've never specialized into Holy.  My warlock (who will likely get bumped up the alt chain due to the 'lock changes in Mists) is exclusively destruction.  My rogue was exclusively subtlety until dual-spec and the simplification of okay assassination damage rotations in Wrath made it possible for me to do more than solo or PVP on her.  My warrior was my most frequent foray into active dual-specializing; I leveled her as fury, but also kept up with her prot spec (which I love to pieces).  My shaman has an offspec (right now it's enhancement, though for a period in Burning Crusade it was resto), but she hasn't actually queued as anything but elemental in probably three years.

              For the most part I do okay with these alts.  My priest has done 6/8 of Dragon Soul 10, somehow missing a random boss in each half, but having killed Deathwing.  I healed extensively with her at 70, gearing her out as well as Duskhawk through both Karazhan and whatever we were calling Justice/Valor points back then.  My warrior (whom y'all have seen in her shiny new transmogrification recently) can tank the new five-mans okay when I get up the nerve to queue into them, and my baby warrior is being leveled prot and doing random dungeons exclusively as a tank - I haven't even given her a DPS offspec.  (Prot AOE with Blood & Thunder, Cleave, and Victory Rush is a surprisingly satisfying way to level if you can find areas dense enough to pull enough mobs at the same time.)  I haven't done as much with my rogue recently, but I very much enjoyed 2v2 with my brother's rogue way back in the day, as well as Extreme Herb Farming (AKA getting exalted with Sporeggar via solo herbing trips in Underbog).  My warlock is... complicated as destro right now, but I think I'm getting a feel for it again.  She's got my transmutation alchemy, and I like her more as a goblin than when she was a blood elf.  My shaman I've taken through raid finder and gotten geared about equally to my priest - spammable chain lightning is awesome.

              Those are the alts I'm at least marginally good at.  Combined with my hunters, that's six of ten classes.  The remainders (death knight, druid, mage, and paladin) I haven't gotten to level cap.  Even with all my baby alts, the ones I play the most are the priests (discipline, one of each faction, both in Northrend) and my warrior, who's in the upper 40s right now.  I like priest healing, and the queues for both the priests and the baby prot warrior are generally fast and painless.  That doesn't help with the "expand my horizons" kind of stuff I figured I would do prior to Mists, though.

              Now, I've got one of each of the others.  I actually have a crapload of level 5ish mages, mostly gnomes, mostly with the same name.  I finally made myself get one further, so I have a draenei fire mage in the mid-20s.  She has portals!  And I know crap about fire.  My husband plays a mage at level cap, so I theoretically have someone around I could ask for help, except he plays the two other specs: arcane for PVE and frost for PVP.  Let's face it; I like to burn stuff.  This is why my warlock is destro.  I'm looking forward to Hot Streak, when I can cut out Arcane Missiles and spend more time with Pyroblast.  But really - I have no idea what I'm doing.  I push buttons, fire happens, and maybe I'm doing okay?  It's hard to gauge if I'm doing okay DPS at my level when I don't have heirlooms on the server she's on, and most of the other DPS I random into groups with do.  I'm having fun with her, which is the important part, but I don't want to be a burden on a group (or kicked) if I'm not pulling my weight and just don't realize it.

              I tried playing a death knight back when they first came out, and it wasn't too bad; I just got bored with it. I made a new one a couple months ago to try to see if it's any better now in terms of "got bored with it" - and I'm not sure, because the specs and rotations don't really readily present themselves.  I have a bunch of buttons, and they do stuff, but I don't know which strikes to use in which spec.  She's unholy mostly because I find the ghoul names amusing.  She's also already acting as a bank, at 58.

              I have a different but similar problem with my druid.  She's 15, currently feral, and which abilities she's supposed to use are obvious.  I just can't seem to get into playing her.  Maybe it's the zone - I started her as a worgen, so at this point she's been dumped into Darkshore, and really, after hearthing to Auberdine for the entirety of my Vanilla Alliance career, Darkshore is painful for me.  I spent a lot of time there, and the places and NPCs that I was familiar with are dead and destroyed.  Maybe if I take her over to Westfall the environment won't be so discouraging to getting to know her.

              I've got two paladins.  One is my original Vanilla paladin, still in her 40s, who was shuffled around servers when transfers were free from overcrowding.  The other is my relatively new Tauren paladin, who is about 72.  I've been playing them as retribution, because ret is relatively easy, the buttons you push are pretty straightforward, and stuff dies.  I've gotten to the point that I'm not sure I'm doing ret right in groups, though; I'm pretty sure I should be doing better DPS, but I'm not sure how.  So I got them both some intellect plate (a challenge in both level brackets, surprisingly - and intellect plate heirlooms, at least from Justice Points, seem to be... lacking) and gave them holy off-specs, and... Oh, my God, I have no idea what any of these buttons or procs in holy mean.  I heal on three priests, right?  I push buttons, heals and bubbles happen, and I'm pretty good at keeping my mana bar at least half full for most of a dungeon, unless the tank or DPS are crazy and pull all the things.  But on the paladin?  I haven't really figured out her mana management.  I looked at some forum posts, and it seems to be a matter of picking efficient spells, using spells I don't have yet at that level, and judging with Insight.  But just reading spell tooltips and talents, I'm really not sure.

              So yeah, there's four classes that I haven't played much, and at this point I think I've figured out why:  they're not intuitive for me.  Whether this is a deficiency of me or of the class or spec in question, I'm not sure.  My guild's death knight contingent, which had been pretty strong in Wrath even after the novelty wore off, has been more or less decimated in Cataclysm.  We don't have any death knights raiding regularly with us, and the ones that sometimes do are alts.  If I'm going to play her at all, I think I'm going to have to look up what each spec uses just so I can figure out how to get started with her.  We still have some dedicated druids; I think in the case of druids, it's really just me.  For some reason they don't click.  Paladins the guild still has in spades, and I think in this case it's a learning curve thing.  I'm going to have to actually sit down and read something to do 5's as a holy paladin, which seems kind of weird after how intuitively I got into discipline healing.  I think for the mage it may just be I picked a bad leveling spec, at least for groups; I'm kind of a slow caster on her still, so stuff tends to die in heirloomed groups before I can get a fireball off on it.

              The overall deficiency with these classes probably isn't the classes, really; the problem is that I tend to pick specs that I like conceptually.  I was into Robin Hood and William Tell when I was in... about 4th grade; accuracy and trick shot kind of stuff appealed to me; I went Marksman in Vanilla, and other than occasional stints to tame pretty things, I've never left it.  I like discipline priesting because I like indirect healing, and I like utility, which discipline used to have a bit more of way back when.  I love atonement healing, and it's made leveling as discipline, which I've always done with my priest, so overpowered.  I can handle stuff up to about six or seven levels higher (singly; I've done groups of about six mobs three and four levels higher (accidentally) without dying) before the hit rating glyph for Smite and Holy Fire becomes insufficient.  I rolled my first warrior with the intention of tanking - before I rolled my first Horde hunter, actually.  I didn't actually level her for another two or three years, but smacking stuff in the face with a shield is my favorite part of being a warrior.  I've always loved subtlety's survivability, and getting around without being noticed is my favorite part of being a rogue: cat burgling, in a way, even though it's just an herb or something.  My lock is a pyro (and my void walker always got me killed).  And, well, I mentioned my shaman and chain lightning.

              I like the idea of a pyro mage.  I have a chimenea in the back yard, and I like to have fires.  I also picked up grilling recently, because, well, fire.  (First time lighting a charcoal grill: one match. /flex)  Arcane appeals to me for similar reasons that discipline originally did, but the novelty of setting the world on fire with my draenei probably has to wear off first.  Holy was my first spec as a paladin, and I went ret when I picked the class up again... five? years later for the expediency of leveling.  The last time I really played holy, consecration was a talent.  It's changed so drastically since then.  Death knights and druids, though?  I don't really conceptually favor any of their specs - this is probably part of my problem getting into them.

              So for now the death knight and druid will probably stay on the bench; since I kind of get the mage, and at least sort of get ret paladins, even if I haven't figured out how to make holy work, I'll probably focus on those two of my un-level-capped classes.

              Saturday, April 7, 2012

              Beta Mists, 6

              Oh, look, a patch.  Download was surprisingly fast.

              Hey, Hadrian is back to his normal size!  Unfortunately it doesn't look like this means the pet talents are in yet.

              The slicky quest in the Jade Forest that wasn't letting me pick up the exploded slickies seems to work now.  There are spinning turtles here.

              Whoops, phasing error.  Maybe I have to complete some more quests to make my turn-in person show up.  But now!  Going in search of pets!

              Aw, you can't actually collect battle pets yet.  Sorry, Mr. Mouse!

              So far, browsing through, a few pets have abilities in.  The Albino Snake, Jubling, Hawk Owl, Nuts, Armadillo Pup, Baby Blizzard Bear, Core Hound Pup, Crimson Whelpling, Mechanical Squirrel, Onyxian Whelpling, Peddlefeet, Strand Crawler, Tranquil Mechanical Yeti, Willy, Bananas, Gurky, Lil' K.T., Mini Tyrael, Pandaren Monk, Phoenix Hatchling, Spectral Tiger Cub, Stone Armadillo, and Zergling all have abilities, although some of them are obviously test abilities.

              Jacob the Test Seagull, with his test abilities
              Crimson Whelping - pet abilities
              I don't know where Bubbles is acquired, but dude.  Also, the Dimetradon Hatchling appears to have some camera distance issues.  And, dude, the Fetish Shaman?  The otter pup is absolutely adorable.

              Bubbles
              Fetish shaman
              Otter pup

              Whoops, flew around, and Hadrian shrunk again.

              Checked in at the mining trainer; I really hope Trillium's materials get nerfed down to one of each ore.


              First new metal - Ghost Iron

              Second new metal - Trillium
              Hm, the specialization panes have had their information reduced to just the main spells.  I liked knowing what the specialization spells/abilities were and when you get them.  I also don't know what my mastery ability is - and I have no way of telling what the other specs mastery is without actually respec'ing.  (Feedback submitted on the forum, woo.)

              The current incarnation of the specialization pane.

              I seem to still have the Master Marksman ability (Steady Shots are still stacking it and proc'ing Fire!), but I can't find anything in my spellbook that tells me I have it.  Oh, wait, there is is!  So I'm still supposed to have it. :)

              I went to check my priest's talents, and it's consistently giving me a fatal error.

              Logged on the Tauren monk to check what the trainer was like, and, well:

              I foresee a lot of new monks falling off the bridge.

              Okay, so I went to look at the warlock again, and they've fixed destro's mana regen spell (Chaotic Energy, which is passive), and the new play style is hella fun.  Burning Embers can be used to empower a Soul Fire nuke or to heal - which is helpful, since carrying Burning Embers damages you.  So far I've gotten an 83k Soul Fire, and I don't even know how that compares to live.

              Chaotic Energy - Destruction's mana regeneration
              Also, there's Fire and Brimstone.  It uses a Burning Ember to splash around Immolate, Incinerate, Conflagrate, or a Curse - so if you're going to need to AOE, save up an Ember for Fire & Brimstone, and then pop your dot/debuff/nuke of choice on the group and then, if needed, you can follow up with Shadowfury or Rain of Fire.  So you could AOE up Curse of Elements or Immolate, both of which will buff your Rain of Fire, or Conflagrate if you just want to daze them, or Incinerate if that's all it will take to kill or mostly kill them.

              Fire & Brimstone, sort of like Soulburn just for Destro

              Huh, nice little warlock bug.  Shoot keeps trying to turn on, all by itself, even with no wand equipped.  And keeping me from casting Rain of Fire without manually canceling it.  (Added to the bug thread for it.)

              Thursday, April 5, 2012

              Beta Mists, 5: a Warlock note


              My warlock is my... I'd say 6th string toon, but hell, I have 3 hunters at 85, so probably more like 8th.  I've always played her as destro, since I liked the "BURN IT ALL" concept of the spec.

              I copied over my lock to take screenshots, and I discovered:
              • Soul shards... are no more for Destro; Burning Embers instead
              • I apparently can kill myself without having access to Hellfire now
              • I don't have Hellfire
              • I have a self-heal!
              • I... can bubble? o.O
              • I can Cloak of Shadows, but have to burn health to do it
              • My imp will auto-cleanse me if I'm polymorphed, etc.
              • Warlock talents have some flavor text
              • Banes aren't yet implemented for Destro, so Havoc is NYI
              • No DoTs o.O
              • LOTS OF FIRE WOO
              Destro's mana is still broken, so I can do about 1 filling of a Burning Ember before I'm dry.

              Thursday, January 12, 2012

              Updated Transmogrification

              Well, I still haven't found the gloves I want for Dusk (and I haven't found a set for my shaman), but here's updated pictures of my transmogrified toons:
              Duskhawk, Marksman Hunter: Blood Knight, Battleforged, Talhide, Felscale, Malefactor's Eyepatch

              Elsabeth, Disc Priest: Primal Mooncloth, Boots of the Long Road, Vicious Fireweave Gloves
              Throop, Prot Warrior: Flintlocke's Piloting Pants, Shinkicker Boots, Tyrant's Shield, Oath-bound Gauntlets, Coldrock Pauldrons
              Noski, Subtlety/Assassination Rogue: Vengeful & Merciless Gladiator, Skystalker's Leggings
              Katrine, Destro Lock: Dark Coven Shoulderpads, Ebonweave Robe & Gloves