I've been an officer in a World of Warcraft guild since May or June of 2006. The position is basically administrative and personnel related - helping maintain the guild roster, booting inactive people, and inviting new ones and alternate characters of existing members; mediating conflicts between members (although, one finds, people don't always want to work out their differences); enforcing our few policies; organizing events. Sometimes, especially when a lot of our younger members are on at the same times, it can feel like babysitting - they can get rowdy, and we try to maintain a PG or PG-13 guild chat channel. I'm not usually a raid leader - partly because my work schedule has always overlapped with the guild's raiding schedule - but I occasionally fill in when the organizational necessities to make the raid happen put in that position. I got promoted again a few weeks ago; it's not really a big change - a bit more forums administration, a bit more responsibility, running officer meetings (still getting used to that), and so forth. There are roughly 100-120 active people in the guild.
So, yeah. A large chunk of my hands-on supervisory experience is drawn from a virtual organization. Real people, virtual world. One of the terms I recall from my management course (getting on 4 years ago now) was "stakeholders." It sort of bothers me that the best way I understand this right now is in terms of raiding. Sure, I can plug it into a library setting, but for the past few months, our guild has gone through a serious hashing out of how we look at our raiding. The long-term raiders, the short-term raiders, the frequent, the more casual, the non-raider - each has a somewhat different perspective and interest in our guild's raiding, and in terms of the rewards (loot), we've tried to find a balance that rewards, somewhat equitably (however that can be defined), people with different levels of attendance.
Anyway, I've got about a year and a half of part-time supervisory experience in a relatively large and diverse social organization, but it's not based in the real world. At what point does that become viably mentionable in the working world?
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